Wonderlab UCL Bartlett

Wrinkle In Space

Multi-resolution 'wrinkly' formations through additive manufacturing

Lead Designer

Alisa Andrasek

Curation

Bruno Juricic

code and design

Madalin Gheorghe

Structure

Arup Engineering

Fabrication

AI Build

Lead Designer

Alisa Andrasek

Curation

Bruno Juricic

code and design

Madalin Gheorghe

fabrication

AI Build

structure

Arup Engineering

Lead Designer

Alisa Andrasek

Design And Code

Internet of things

Hitachi Consulting

Structure

Buro Happold

Directed By:

Alisa Andrasek with Daghan Cam, Andy Lomas

students:

Zhe Pang, Baolin Zhou, Siqi Chen, Hang Li

Lead Designer:

Alisa Andrasek

Design Code Fabrication:

Ningzhu Wang, Jong Hee Lee, Feng Zhou, Zhong Danli

Lead Designers:

Lead Designers:

Fabrication:

Lead Designers:

Alisa Andrasek with Daghan Cam, Andy Lomas

Design and code:

Lead Designers:

Alisa Andrasek with Daghan Cam, Andy Lomas

Design and code:

Lead Designers:

Alisa Andrasek with Daghan Cam, Andy Lomas

Design and code:

Wrinkle in Space uses cellular division (CD) to develop architectural fabrics at variable resolutions of “wrinkling”. Original CD code is modified to fit generation of a series of tooling paths for 3D robotic extrusion. Such constraint resulted in lowering the number of dimensions to run cellular division in a planar setting, programming accelerations and decelerations of “wrinkling”. This feature inspired the name of the project, A Wrinkle in Space, for the spatial sensations it produces, with poly-dimensional wrinkling of its fabric, where smaller scale wrinkles are densifying the fabric and providing larger structural resilience, while more relaxed larger scale wrinkles are forming inhabitable textured voids of space.

The project is also referencing a science fantasy novel A Wrinkle in Time by Madeleine L’Engle, since its generative core contains accelerations and decelerations of programmed computational time, causing above tectonic features. It resonates bending of the space-time continuum, and the concept of tesseract, or travelling through “wrinkled” time. Custom-written software for design search and implementation of cantilevering and other structural constraints was developed for this project. Proto-architectural geometries are tested at the furniture scale and fabricated by layer-by-layer robotic extrusions in various polymers.

Further iterations of this type of reduced CD adapted to robotic extrusion are being developed for various design applications, including a series of clay printed furniture, and robotically 3D printed urban furniture amongst others.

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