The Li-quid Chair project uses fluid dynamics, designing impossible liquids by assigning “unnatural” values of gravity and viscosity.
A 3D scan of a body is “splashed” by a viscous liquid through the computational physics simulation, and thus sampled cloud of data is converted into a voxel field. Voxels capture not only where the splash has occurred around the body, but also the directional values of vectors simulating strange liquid behaviour. The next set of algorithms then reads this voxel cloud data and weaves a robotic printing path through it.
The result is a wild force of wave captured through the hyper-rational geometry of voxel abstraction, wrapping around the body. Complex directionality originated in the surface tension of the liquid, improves the structural performance of this lightweight lattice.
“Water, the primordial fluid. A fluid is a confederacy of separate actors doomed to coherence because of their capacity to adhere. Where one atom of the stuff goes its neighbor follows - albeit more or less. This is the mandate of hydraulics: suction, coordination, flow. Yet all is not perfect harmony and alignment. Nothing is simple about fluids. Every difference in a hydraulic field gets registered, collected, remembered, and passed on; and once the ledger of this moving memory reaches the critical point, a new arabesque is reliably born. We call this newborn thing a vortex. The vortex is what we worship in nature, it is the thing we call beauty, the source of everything violent and serene…” - Sanford Kwinter, Mood River, 2002