Wonderlab UCL Bartlett

Gossamer Skins

The Gossamer Tower project features robotic 3D printing and simulation of a biological process of stigmergy, for the design application at a larger architectural scale.

Lead Designer

Alisa Andrasek

Curation

Bruno Juricic

code and design

Madalin Gheorghe

Structure

Arup Engineering

Fabrication

AIĀ Build

Lead Designer

Alisa Andrasek

Curation

Bruno Juricic

code and design

Madalin Gheorghe

fabrication

AIĀ Build

structure

Arup Engineering

Lead Designer

Alisa Andrasek

Design And Code

Internet of things

Hitachi Consulting

Structure

Buro Happold

Directed By:

Alisa Andrasek with Daghan Cam, Andy Lomas

students:

Supanut Bunjaratravee, WeiWen Cui, Manrong Liang, Xiao Lu, Zefeng Shi

Lead Designer:

Alisa Andrasek

Design Code Fabrication:

Ningzhu Wang, Jong Hee Lee, Feng Zhou, Zhong Danli

Lead Designers:

Lead Designers:

Fabrication:

Lead Designers:

Alisa Andrasek with Daghan Cam, Andy Lomas

Design and code:

Lead Designers:

Alisa Andrasek with Daghan Cam, Andy Lomas

Design and code:

Lead Designers:

Alisa Andrasek with Daghan Cam, Andy Lomas

Design and code:

This research used stigmergy behaviour, another example of agency-based systems, which could be programmed to be highly adaptive to local data. What is most intriguing and attractive in this case, is contrasting organic aesthetics emerging from algorithms like stigmergy, with its plant like formations, and the hyper-rationalisation and genericity of voxelised geometry. Different resolutions were introduced in the facade panels, by using an octree algorithm. The result is a building skin that from afar looks like a plant, but in close up has almost Minecraft-like aesthetics coming from a multi-resolution voxel field. Organic stigmergy partly plays a role in the distribution of data through the facade field, rather than generating geometry. It leaves its imprint in the density of geometry

The idea was to work with increased resolution building skins that exhibit super performance in how they filter light, heat and thermal properties and similar. Recent changes to regulations on building skins mean that these architectural elements are required to be more advanced in performance, which opens new opportunities for novel construction processes and unseen aesthetic effects. Using a high-resolution data-driven process can open new possibilities. Building on previous Biothing work , this project targeted high-precision adaptive porosity within the skin of a high-rise building.

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